eddy


Eddy is an educational tool designed to foster interactive learning in the classroom.

Aligned with the UN’s Sustainable Development Goal of Quality Education, Eddy connects students across differing socio-economic backgrounds worldwide, helping to close the global education gap.

Class Project, 3 teammates

the research process

How might we create equitable learning opportunities for elementary school students across different income levels in Boston by creating technology that encourages personalized learning?

Problem statement

Bringing it into the real world

Real world applications of Eddy, and its anticipated impact

For Schools with 1:1 Programs

  • Educational program where school provides each student with their own personal learning device (laptop or tablet) that they can take home


  • Currently, only 50% of school districts in America have a 1:1 program. 


For Teachers

  • Introduce the new classes to each other and explain the program

  • Prepare prompts / learning activities for their students

  • Teachers control when students Eddy

For Students

  • Students first take the quiz and get paired with other class’ students

  • Students work with each other during a 30-45 minute designated ‘Eddy time’

takeaways and future works

Safety Concerns

  • Concerns have risen over safety of children on internet, having free access and range online

    • We aim to curb these issues by only allowing access to our program in the classroom and during school hours (controlled by school administrators)

    • Only teacher distribution to students, no outside contact from online users - contained environment only for classroom

Potential Impact

  • Students in monocultural or homogenous areas experience children from outside their district in a monitored, equal setting


  • Gained social interaction skills with people who are ‘different’

  • More exposure to academic interests and hobbies that might be discouraged in their community 

    Stronger digital communication skills


Future Works

  • Integration with other parts of the country and the world

  • More features for collaboration, student-parent integration

  • Students to collaborate in person

  • User testing with real elementary school students

  • Integration with self-learning modules

let's connect

let's connect